![]() The Sapling cooldown nerfs will hit tank Maokai and he seems balanced at the moment, so we're compensation buffing Bramble Smash. While AP tree is a compelling build, there's no risk to crafting a glass cannon when no one ever comes near to it. Maokai is way too strong right now and incredibly frustrating with his sapling bombs which are meant to be zoning/vision tools, NOT damage ones. E cooldown increased, base damage decreased, AP ratio decreased, slow HP ratio increased, slow AP ratio decreased. new ALL THE DAMAGE: Dodging attacks now increases the entire damage of the spell, no longer just the base damage.We’re also adjusting his E so it's more rewarding with the more attacks you dodge. We're hitting his early game with a small nerf while leaving his powerful late game intact. Jax is intended to be a late game monster, but his recent update made him a bit too strong during his laning phase, especially once he gets a point into his new ultimate. R passive on-hit damage decreased, bonus armor and magic resist decreased early. E AP ratio adjusted, damage calculation adjusted. ![]() Base health increased, health growth increased.
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